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Technical Artwork. some for VR

A mixture of work from several companies. I made all the models, and textured them, except for the aircraft which I only textured, these were bought. The Hangar interior work was done with help from the Mesmerise art team. Some are renders for screen based training. Some are made for use in VR.

Fuel Tank

Fuel Tank

Magnetic Chip Detector

Magnetic Chip Detector

FOHE. Fuel Oil Heat Exchange

FOHE. Fuel Oil Heat Exchange

Fuel Hose to Spray Nozzles

Fuel Hose to Spray Nozzles

VR scene vehicle

VR scene vehicle

VR scene vehicle

VR scene vehicle

VR scene vehicle. Max, substance Painter.

VR scene vehicle. Max, substance Painter.

Hand modelled in 3DS Max, no sculpting just old school vert pushing.

Hand modelled in 3DS Max, no sculpting just old school vert pushing.

Hand modelled in 3DS Max, no sculpting just old school vert pushing

Hand modelled in 3DS Max, no sculpting just old school vert pushing

Hand modelled in 3DS Max and textured in Substance Painter

Hand modelled in 3DS Max and textured in Substance Painter

Hand modelled in 3DS Max and textured in Substance Painter

Hand modelled in 3DS Max and textured in Substance Painter

Hand modelled in 3DS Max, textured in Substance Painter, posed and rigged in max for use in VR to drive the lifter shown previously. Hand positions in CAT inside max make it easy to animate.

Hand modelled in 3DS Max, textured in Substance Painter, posed and rigged in max for use in VR to drive the lifter shown previously. Hand positions in CAT inside max make it easy to animate.

Hangar VR assets. Total poly count is 3,308. plus x6 512 testures

Hangar VR assets. Total poly count is 3,308. plus x6 512 testures

Hangar VR assets. Total poly count is 3,308. plus x6 512 testures

Hangar VR assets. Total poly count is 3,308. plus x6 512 testures

Hangar scene from VR.

Hangar scene from VR.

Hangar scene with specific decal on planes, Planes were bought models.

Hangar scene with specific decal on planes, Planes were bought models.

Desk top toy engine. Interact and it fills the room in VR to go full scale.

Desk top toy engine. Interact and it fills the room in VR to go full scale.

interactive labels appear when pointed at in VR

interactive labels appear when pointed at in VR

various states illustrate defined parts of the engine

various states illustrate defined parts of the engine

Labels showing options for information and greater depth studies of each part.

Labels showing options for information and greater depth studies of each part.

Click on a module on the engine, indicated by appearing labels, and you can dig deeper for information.

Click on a module on the engine, indicated by appearing labels, and you can dig deeper for information.

Storyboard sequence for maintenance training in VR. I had to define runway-side training and workshop training options

Storyboard sequence for maintenance training in VR. I had to define runway-side training and workshop training options

Storyboard sequence for maintenance training. I used icons in the storyboards for types of learners. ,there are several, this allows training to become all encompassing and accessible.

Storyboard sequence for maintenance training. I used icons in the storyboards for types of learners. ,there are several, this allows training to become all encompassing and accessible.

Storyboard sequence for maintenance training.

Storyboard sequence for maintenance training.

Storyboard sequence for maintenance training.

Storyboard sequence for maintenance training.

Model and textures for characters, parachutes, on the C130 interior and landscapes for this project which won the Unity Awards for training in 2015.

On the Loadmaster VR trainer, I worked on the C130 interior, Model and texture, various Cargo loads, Model and texture. Max and Photoshop. We used the same seats inside a Chinook VR project