Some grabs for the game, F1 Championship edition. I was an environment and props artist for this game. I made all of the Indianapolis stands, a lot from other tracks, the whole track for Silverstone, and more on other tracks. If you observe the mirrors in gameplay, all the reflections are there, we had to rebuild everything as LOD's for that to work. You could use a PSP on each side and link that to the game for more realism/immersiveness, as they would act as mirrors. The rumble strips had code to define that your controller would shake/rumble. It was a great game at the time. I believe the real F1 drivers used this to practice before racing.
Detail of gameplay. A lot of the work we did does not look good as stand-alone images. All the time we have to refine and keep low poly counts and limited texture sizes to deliver a decent framerate.