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Level Screensaver/loading Screen artwork for Last Rites PC game made at Ocean Software

Most of these I painted using Acrylic and were from a collection of 12 for loading screens between levels. I completed them with Photoshop, lens flares were the big thing in those days. These were for a PC game before video cutscenes were a thing.

Clip of some of the gameplay. Some of the weapons were brilliant. Like bouncing tennis balls at the zombies.

Sewer Zombie Loading screen image, when PC's were Steam driven and took ages between levels. Nowadays they hide this "pause" by allowing payers to customise weapons and outfits.

Sewer Zombie Loading screen image, when PC's were Steam driven and took ages between levels. Nowadays they hide this "pause" by allowing payers to customise weapons and outfits.

Loading screen image. "Kill them all, more blood!" was the main brief from the team lead, Don McDermott

Loading screen image. "Kill them all, more blood!" was the main brief from the team lead, Don McDermott

Loading screen image, a bit obvious this one.

Loading screen image, a bit obvious this one.

Loading screen image of Zombie Sewer Rat

Loading screen image of Zombie Sewer Rat

Loading screen image. The grid had the WIP game title embossed on it. I think the blood and road markings look like vanilla and strawberry syrup.

Loading screen image. The grid had the WIP game title embossed on it. I think the blood and road markings look like vanilla and strawberry syrup.

Sprite wall textures I did for the game. You could shoot anything and it would be damaged, or so they promised.

Sprite wall textures I did for the game. You could shoot anything and it would be damaged, or so they promised.

Damage sprites and in game posters. Using D-Paint and D-Anim.

Damage sprites and in game posters. Using D-Paint and D-Anim.